CREATING RESOURCES :
DEFINITION OF RESOURCE:
Resources are designed to use and also made reusable by different applications .By their definition they are used by the program but not created programmatically.
I f multiple instances of an application are loaded in memory, windows doesn’t load the resources multiple time it instead loads the resources when first instance is initiated and simply maps a view to the resource into other instances.
TYPES OF RESOURCES:
DATA TYPE MEANING
MENU defines the menu structure for a program
ACCERELATOR Defines the keyboard shortcuts for the menu items that can used instead of mouse.
BITMAP Is a picture defining larger images.
CURSOR is a picture defining data, which defines the types of mouse cursor shapes.
DIALOG BOX Defines the layout of components like buttons, radio buttons etc.
FONT Are data defining characters.
ICON is a picture defining small images.
STRING TABLE IS a table of character strings that is used for messages used within the program.
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